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authorCampbell Barton <ideasman42@gmail.com>2012-08-04 23:34:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-04 23:34:38 +0400
commit3d204744147c136a2d57ca3ba52e424b50ea48c2 (patch)
tree479508a40e6c27b38d2641a75ae44c1adedca13c /source/gameengine/Converter
parent97e9659c537359f24a49b5cf9d8dcbb13947cb36 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index ced6b94e6fd..6274e770409 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -83,7 +83,7 @@ public:
bool SetActiveAction(class BL_ActionActuator *act, short priority, double curtime);
- struct bArmature * GetArmature() { return m_armature; }
+ struct bArmature *GetArmature() { return m_armature; }
const struct bArmature * GetArmature() const { return m_armature; }
const struct Scene * GetScene() const { return m_scene; }