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authorKent Mein <mein@cs.umn.edu>2002-11-25 18:29:57 +0300
committerKent Mein <mein@cs.umn.edu>2002-11-25 18:29:57 +0300
commit209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch)
tree28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/Converter
parentd0e346d544cd3abb0007a68137b31923020f7aeb (diff)
Last of the config.h mods...
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp6
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp4
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.cpp4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp5
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp5
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp5
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp3
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp4
15 files changed, 60 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index cbe0dd2263c..50860bb4ad3 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -46,6 +46,10 @@
#include "MT_Matrix4x4.h"
#include "BKE_utildefines.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
BL_ActionActuator::~BL_ActionActuator()
{
if (m_pose) {
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 1668cd522a3..0c0dda52d2c 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -40,6 +40,10 @@
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
CValue* BL_ArmatureObject::GetReplica()
{
BL_ArmatureObject* replica = new BL_ArmatureObject(*this);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2343c372f1b..75c92c7b132 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -31,6 +31,10 @@
* Convert blender data to ketsji
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable : 4786)
#endif
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index d6830380b00..6395dc26617 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -32,6 +32,10 @@
#include "BL_DeformableGameObject.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
BL_DeformableGameObject::~BL_DeformableGameObject()
{
if (m_pDeformer)
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 3aa4287478d..000bc35b974 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -31,6 +31,10 @@
* Simple deformation controller that restores a mesh to its rest position
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
@@ -162,4 +166,4 @@ void BL_MeshDeformer::VerifyStorage()
m_tvtot = m_bmesh->totvert;
}
}
- \ No newline at end of file
+
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 4eb2b849c3c..81b789dd1ba 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -30,6 +30,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index 859b495b9d5..2ed1a3a0d48 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -31,6 +31,10 @@
* Deformer that supports armature skinning
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index 5dd41a317aa..59d7272b64a 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -31,10 +31,13 @@
#include <stdio.h> // printf()
-
#include "BlenderWorldInfo.h"
#include "KX_BlenderGL.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index c75a6e5b4e7..8722f90f456 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -29,9 +29,12 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-
#include "KX_BlenderScalarInterpolator.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
extern "C" int IPO_GetChannels(struct Ipo *ipo, short *channels);
extern "C" float IPO_GetFloatValue(struct Ipo *ipo, /*IPO_Channel*/ short channel, float ctime);
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index a043291c5d5..d3a67abecfc 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -29,6 +29,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 2628441ba72..0de9ce4bfc3 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -31,6 +31,10 @@
* Convert Blender actuators for use in the GameEngine
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 1a958744d70..5b30f5a4a2e 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -31,7 +31,6 @@
#include "MEM_guardedalloc.h"
-
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertControllers.h"
#include "KX_Python.h"
@@ -46,6 +45,10 @@
#include "KX_GameObject.h"
#include "IntValue.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index e3cbadc5808..a1807732416 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -31,6 +31,9 @@
#include "KX_ConvertProperties.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
/* This little block needed for linking to Blender... */
#ifdef WIN32
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 42be5354d20..3ec2c3596e5 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -31,6 +31,10 @@
* Conversion of Blender data blocks to KX sensor system
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 46c9ef0ef13..56eda51384b 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -29,6 +29,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
#ifdef WIN32
// don't show stl-warnings