diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-20 23:49:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-20 23:49:27 +0400 |
commit | 2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 (patch) | |
tree | 7ad54825db128e59312fbf787555fd91edf09a07 /source/gameengine/Converter | |
parent | 5d9256404159670bec6d65557697accb5b3111b8 (diff) |
code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_MeshDeformer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 682ff57be6b..c9371b9df50 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -54,7 +54,8 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*) // only apply once per frame if the mesh is actually modified if (m_pMeshObject->MeshModified() && - m_lastDeformUpdate != m_gameobj->GetLastFrame()) { + m_lastDeformUpdate != m_gameobj->GetLastFrame()) + { // For each material for (list<RAS_MeshMaterial>::iterator mit= m_pMeshObject->GetFirstMaterial(); mit != m_pMeshObject->GetLastMaterial(); ++ mit) { |