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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-17 02:52:42 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-17 02:52:42 +0400
commit9b7d40dbae1be5aa18894ffbc8f97a4a8c4c6fdd (patch)
treeed4cdb49c0afaf07e1b301f9e9d18e8a791b9f4e /source/gameengine/Converter
parent73c8d76ba406a7753b8b6aaa1e304d9e311f816a (diff)
BGE patch: bullet buttons UI change after discussion with Erwin: use a drop down instead of a series of buttons. Introduction of soft body option.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 8bdec219354..c3992d02eee 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1280,7 +1280,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
//bool bRigidBody = (userigidbody == 0);
// object has physics representation?
- if (!(blenderobject->gameflag & OB_PHYSICS))
+ if (!(blenderobject->gameflag & OB_COLLISION))
return;
// get Root Parent of blenderobject