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authorCampbell Barton <ideasman42@gmail.com>2014-04-01 04:34:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-01 08:22:28 +0400
commit617557b08ea94e2b65a1697ddf0b79651204d92b (patch)
tree50b24bab075b42fa20456140c9a9681cfb01325b /source/gameengine/Converter
parent2c00ecc738c04dc5dc22d4a6b81a1e937526ba6d (diff)
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 34d706eff03..619797a8c69 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -114,7 +114,7 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
ListBase listb;
// copy all constraint for backward compatibility
// BKE_copy_constraints NULLs listb, no need to make extern for this operation.
- BKE_copy_constraints(&listb, &pchan->constraints, FALSE);
+ BKE_copy_constraints(&listb, &pchan->constraints, false);
pchan->constraints= listb;
}
else {
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index e604b7bf81f..4b55d73178c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2010,7 +2010,7 @@ static KX_GameObject *gameobject_from_blenderobject(
case OB_CURVE:
{
if (ob->curve_cache == NULL) {
- BKE_displist_make_curveTypes(blenderscene, ob, FALSE);
+ BKE_displist_make_curveTypes(blenderscene, ob, false);
}
}
#endif
@@ -2128,7 +2128,7 @@ static void bl_ConvertBlenderObject_Single(
MT_Matrix3x3 rotation;
float rotmat[3][3];
- BKE_object_rot_to_mat3(blenderobject, rotmat, FALSE);
+ BKE_object_rot_to_mat3(blenderobject, rotmat, false);
rotation.setValue3x3((float*)rotmat);
MT_Vector3 scale(blenderobject->size);
@@ -2142,7 +2142,7 @@ static void bl_ConvertBlenderObject_Single(
);
float rotmatPrev[3][3];
- BKE_object_rot_to_mat3(blenderobject, rotmatPrev, FALSE);
+ BKE_object_rot_to_mat3(blenderobject, rotmatPrev, false);
float eulxyz[3], eulxyzPrev[3];
mat3_to_eul(eulxyz, rotmat);