diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
commit | c6976e7351e448b8ab82757b9e1a665162b0960c (patch) | |
tree | a057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Converter | |
parent | 54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff) |
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/CMakeLists.txt | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index 87e413c3a44..e6b5f6c81a0 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -24,8 +24,6 @@ # # ***** END GPL LICENSE BLOCK ***** -FILE(GLOB SRC *.cpp) - SET(INC . ../../../source/kernel/gen_system @@ -63,6 +61,30 @@ SET(INC ../../../extern/bullet2/src ) +SET(SRC + BL_ActionActuator.cpp + BL_ArmatureActuator.cpp + BL_ArmatureChannel.cpp + BL_ArmatureConstraint.cpp + BL_ArmatureObject.cpp + BL_BlenderDataConversion.cpp + BL_DeformableGameObject.cpp + BL_MeshDeformer.cpp + BL_ModifierDeformer.cpp + BL_ShapeActionActuator.cpp + BL_ShapeDeformer.cpp + BL_SkinDeformer.cpp + BlenderWorldInfo.cpp + KX_BlenderScalarInterpolator.cpp + KX_BlenderSceneConverter.cpp + KX_ConvertActuators.cpp + KX_ConvertControllers.cpp + KX_ConvertProperties.cpp + KX_ConvertSensors.cpp + KX_IpoConvert.cpp + KX_SoftBodyDeformer.cpp +) + IF(WITH_PYTHON) LIST(APPEND INC ${PYTHON_INC}) ELSE(WITH_PYTHON) |