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authorCampbell Barton <ideasman42@gmail.com>2010-10-10 11:01:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-10 11:01:56 +0400
commitf49fc58df63d42ab451380ea92e55b1265d14e4e (patch)
tree026f338d863a838844ba443f39056c01aa3be004 /source/gameengine/Converter
parentd420d09da982e1a874ffe2b0612b8fdd0afc980e (diff)
enable building the game engine without bullet for scons & cmake
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/CMakeLists.txt4
-rw-r--r--source/gameengine/Converter/SConscript3
3 files changed, 9 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index f9bca9a2cdd..69483aed1ec 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1766,9 +1766,11 @@ static KX_GameObject *gameobject_from_blenderobject(
BL_MeshDeformer *dcont = new BL_MeshDeformer((BL_DeformableGameObject*)gameobj,
ob, meshobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
+#ifdef USE_BULLET
} else if (bHasSoftBody) {
KX_SoftBodyDeformer *dcont = new KX_SoftBodyDeformer(meshobj, (BL_DeformableGameObject*)gameobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
+#endif
}
MT_Point3 min = MT_Point3(center) - MT_Vector3(extents);
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index c5b8128903b..87e413c3a44 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -69,4 +69,8 @@ ELSE(WITH_PYTHON)
ADD_DEFINITIONS(-DDISABLE_PYTHON)
ENDIF(WITH_PYTHON)
+IF(WITH_BULLET)
+ ADD_DEFINITIONS(-DUSE_BULLET)
+ENDIF(WITH_BULLET)
+
BLENDERLIB(bf_converter "${SRC}" "${INC}")
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 7701d27730b..a276d1623df 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -35,4 +35,7 @@ else:
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
+if env['WITH_BF_BULLET']:
+ defs.append('USE_BULLET')
+
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])