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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:56:36 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:56:36 +0400 |
commit | 9827bf0cd7c94273e147caae6bb254cf70aed221 (patch) | |
tree | c9aee2bfa0bc3125b3afebcbee2aab1802c2aef9 /source/gameengine/Converter | |
parent | 9d147f52fdd895cd02b6b076393a1fa2cd7f0aa6 (diff) |
Up the maximum triangles in a bucket.
GPUs can do more now.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_SkinMeshObject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h index 13cd04de2ba..2690bd2e3a1 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.h +++ b/source/gameengine/Converter/BL_SkinMeshObject.h @@ -91,8 +91,8 @@ public: class BL_SkinMeshObject : public RAS_MeshObject { - enum { BUCKET_MAX_INDICES = 2048};//2048};//8192}; - enum { BUCKET_MAX_TRIANGLES = 1024}; + enum { BUCKET_MAX_INDICES = 16384};//2048};//8192}; + enum { BUCKET_MAX_TRIANGLES = 4096}; KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat) { |