diff options
author | Daniel Dunbar <daniel@zuster.org> | 2004-03-21 01:55:42 +0300 |
---|---|---|
committer | Daniel Dunbar <daniel@zuster.org> | 2004-03-21 01:55:42 +0300 |
commit | aedf456938bf5611d8e1668599884ff3d957c643 (patch) | |
tree | 85fab784209ae9810d19021d232a1c30b4a81d99 /source/gameengine/Converter | |
parent | 0d4300eb49eabec898828656d1553ec70cda935d (diff) |
- split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
of source that actually edit mesh *data* vs. areas that just edit
mesh object information.
Diffstat (limited to 'source/gameengine/Converter')
7 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 7dd42ef7d68..c1923bea2d9 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -115,6 +115,7 @@ #include "DNA_controller_types.h" #include "DNA_actuator_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_sound_types.h" diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 000bc35b974..7608d98dd1f 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -45,6 +45,7 @@ #include "BL_MeshDeformer.h" #include "BL_SkinMeshObject.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "BLI_arithb.h" #include "GEN_Map.h" diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 81b789dd1ba..f25bf3bf728 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -48,6 +48,7 @@ #include "DNA_armature_types.h" #include "DNA_action_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "BKE_armature.h" #include "BKE_action.h" #include "MT_Point3.h" diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 25c3654d269..97d3d78073c 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -41,6 +41,7 @@ #include "BL_ArmatureObject.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "BKE_armature.h" diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp index 2ed1a3a0d48..98a55662421 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp @@ -42,6 +42,7 @@ #include "BL_SkinMeshObject.h" #include "BL_DeformableGameObject.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "KX_GameObject.h" #include "RAS_BucketManager.h" diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h index 5dfca48af1e..40628bd4ee0 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.h +++ b/source/gameengine/Converter/BL_SkinMeshObject.h @@ -44,6 +44,7 @@ #include "BL_MeshDeformer.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" typedef vector<struct MVert*> BL_MVertArray; typedef vector<struct MDeformVert*> BL_DeformVertArray; diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index 59d7272b64a..b388af9ad8a 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -57,6 +57,7 @@ #include "DNA_controller_types.h" #include "DNA_actuator_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_screen_types.h" |