diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Converter | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Converter')
15 files changed, 59 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 962f807f907..9ebaa53ef97 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -36,6 +36,10 @@ #include "SCA_IActuator.h" #include "MT_Point3.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class BL_ActionActuator : public SCA_IActuator { public: diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index a438eced5d2..6ef2eabd9ff 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -37,6 +37,10 @@ #include "SG_IObject.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class BL_ActionActuator; class BL_ArmatureObject : public KX_GameObject diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index 29e1a29a149..9f21a0bd62e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -36,6 +36,10 @@ #include "KX_Python.h" #include "KX_PhysicsEngineEnums.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); void BL_ConvertBlenderObjects(struct Main* maggie, diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index 1f05d2fcbcc..ad85fafe59c 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -33,6 +33,10 @@ #ifndef BL_DEFORMABLEGAMEOBJECT #define BL_DEFORMABLEGAMEOBJECT +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 90b4dd8328c..c9faa763b7e 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -38,6 +38,10 @@ #include "MT_Point3.h" #include <stdlib.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 25c3654d269..18c7ed5956b 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -33,6 +33,10 @@ #ifndef BL_SKINDEFORMER #define BL_SKINDEFORMER +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h index 5dfca48af1e..3721abac1a8 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.h +++ b/source/gameengine/Converter/BL_SkinMeshObject.h @@ -33,6 +33,10 @@ #ifndef __BL_SKINMESHOBJECT #define __BL_SKINMESHOBJECT +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index f4bdff649cc..d6b669d143f 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -35,6 +35,9 @@ #include "KX_WorldInfo.h" #include "KX_BlenderGL.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class BlenderWorldInfo : public KX_WorldInfo { diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h index fd9cfcb04ce..c7a055babd4 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h @@ -36,6 +36,10 @@ #include "KX_IScalarInterpolator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + typedef unsigned short BL_IpoChannel; class BL_ScalarInterpolator : public KX_IScalarInterpolator { diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index 2a15d5e2f0d..e8f72204518 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -38,6 +38,10 @@ #include "KX_HashedPtr.h" #include "KX_IpoConvert.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class KX_WorldInfo; class SCA_IActuator; class SCA_IController; diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index 1e6e96e2e7c..9eb0d2ebc8f 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -32,6 +32,10 @@ #ifndef __KX_CONVERTACTUATORS_H #define __KX_CONVERTACTUATORS_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void BL_ConvertActuators(char* maggiename, struct Object* blenderobject, class KX_GameObject* gameobj, diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index 3c2b45bddd0..9df2ee5dd6f 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -34,6 +34,10 @@ #include "KX_Python.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void BL_ConvertControllers( struct Object* blenderobject, class KX_GameObject* gameobj, diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h index eb44f7b7d35..b73af6bab55 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.h +++ b/source/gameengine/Converter/KX_ConvertProperties.h @@ -32,6 +32,10 @@ #ifndef __KX_CONVERTPROPERTIES #define __KX_CONVERTPROPERTIES +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void BL_ConvertProperties(struct Object* object, class KX_GameObject* gameobj, class SCA_TimeEventManager* timemgr, diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 9878d4a7a09..4653440d316 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -32,6 +32,10 @@ #ifndef __KX_CONVERTSENSOR_H #define __KX_CONVERTSENSOR_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void BL_ConvertSensors(struct Object* blenderobject, class KX_GameObject* gameobj, class SCA_LogicManager* logicmgr, diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h index e04f33f76fe..dbf7dd26e86 100644 --- a/source/gameengine/Converter/KX_IpoConvert.h +++ b/source/gameengine/Converter/KX_IpoConvert.h @@ -32,6 +32,10 @@ #ifndef __KX_IPOCONVERT_H #define __KX_IPOCONVERT_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + struct Object; void BL_ConvertIpos(struct Object* blenderobject, |