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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-04 13:34:02 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-04 13:34:02 +0400 |
commit | f03fa79d28a112c39fcbab5d71b952333dc66fac (patch) | |
tree | 349af2572f240d3b78312cf7f28d0d949e10f8a5 /source/gameengine/Converter | |
parent | 79f3e880217215d5af09a9083f868ce7b80baaa5 (diff) |
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_SkinMeshObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp index be85300dd71..364fd76776f 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp @@ -142,7 +142,7 @@ void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObje ms.m_RGBAcolor = rgbavec; ms.m_pDeformer = ((BL_DeformableGameObject*)clientobj)->m_pDeformer; - for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++) + for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();it++) { RAS_MaterialBucket* materialbucket = (*it); |