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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-04 13:34:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-04 13:34:02 +0400
commitf03fa79d28a112c39fcbab5d71b952333dc66fac (patch)
tree349af2572f240d3b78312cf7f28d0d949e10f8a5 /source/gameengine/Converter
parent79f3e880217215d5af09a9083f868ce7b80baaa5 (diff)
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125 The material buckets were being sorted by pointer (ie their location in memory.) Also fixed find shared verticies.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index be85300dd71..364fd76776f 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -142,7 +142,7 @@ void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObje
ms.m_RGBAcolor = rgbavec;
ms.m_pDeformer = ((BL_DeformableGameObject*)clientobj)->m_pDeformer;
- for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++)
+ for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();it++)
{
RAS_MaterialBucket* materialbucket = (*it);