Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-12-19 05:48:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-19 05:48:54 +0400
commit0ddc77f9137e014bf22ea9a240c3a4ca0d239cd2 (patch)
treed8635355b9fa29f92b36b99f531da7757f82493a /source/gameengine/Converter
parent2349370a514866f5558051c839fb6cd63f2599c7 (diff)
code cleanup: warnings
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 15fc5ba76c7..f9586e32816 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -532,8 +532,6 @@ static void GetUVs(BL_Material *material, MTF_localLayer *layers, MFace *mface,
if (map.uvCoName.IsEmpty() || strcmp(map.uvCoName.ReadPtr(), layer.name)==0)
{
- MT_Point2 uvSet[4];
-
uvs[0][unit].setValue(layer.face->uv[0]);
uvs[1][unit].setValue(layer.face->uv[1]);
uvs[2][unit].setValue(layer.face->uv[2]);
@@ -881,7 +879,7 @@ static bool ConvertMaterial(
return true;
}
-RAS_MaterialBucket* material_from_mesh(Material *ma, MFace *mface, MTFace *tface, MCol *mcol, MTF_localLayer *layers, int lightlayer, unsigned int *rgb, MT_Point2 uvs[4][RAS_TexVert::MAX_UNIT], const char *tfaceName, KX_Scene* scene, KX_BlenderSceneConverter *converter)
+static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace *tface, MCol *mcol, MTF_localLayer *layers, int lightlayer, unsigned int *rgb, MT_Point2 uvs[4][RAS_TexVert::MAX_UNIT], const char *tfaceName, KX_Scene* scene, KX_BlenderSceneConverter *converter)
{
RAS_IPolyMaterial* polymat = converter->FindCachedPolyMaterial(ma);
BL_Material* bl_mat = converter->FindCachedBlenderMaterial(ma);