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authorMitchell Stokes <mogurijin@gmail.com>2013-05-11 07:20:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-05-11 07:20:19 +0400
commit18fda6d84c139d1e105dc58796f37effc31f35d5 (patch)
tree1d2437c66e7558db454b6e33630fbf9bdc074726 /source/gameengine/Converter
parentb0261a446d907a2f72d87212eac0b98199cf8708 (diff)
BGE: Fix for [#34044] "Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto).
NULL materials are no longer cached.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 86e8c9c6e76..8703a545a4f 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -601,7 +601,7 @@ void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
void KX_BlenderSceneConverter::CachePolyMaterial(struct Material *mat, RAS_IPolyMaterial *polymat)
{
- if (m_use_mat_cache)
+ if (m_use_mat_cache && mat)
m_polymat_cache[mat] = polymat;
}
@@ -612,7 +612,7 @@ RAS_IPolyMaterial *KX_BlenderSceneConverter::FindCachedPolyMaterial(struct Mater
void KX_BlenderSceneConverter::CacheBlenderMaterial(struct Material *mat, BL_Material *blmat)
{
- if (m_use_mat_cache)
+ if (m_use_mat_cache && mat)
m_mat_cache[mat] = blmat;
}