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authorCampbell Barton <ideasman42@gmail.com>2012-10-29 06:11:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-29 06:11:40 +0400
commit5549904171bd052b2b355e77b3582fd1e4b0a320 (patch)
treea38c4d30bfa126e671c80243a6695ea765b0a278 /source/gameengine/Converter
parentdd106b5c7a129e00bebe121c4da8cb90a16d48cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index d3d3256312e..538f9e2c833 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -632,9 +632,9 @@ void BL_ConvertSensors(struct Object* blenderobject,
uniqueval->Release();
/* Conversion succeeded, so we can set the generic props here. */
- gamesensor->SetPulseMode(pos_pulsemode,
- neg_pulsemode,
- frequency);
+ gamesensor->SetPulseMode(pos_pulsemode,
+ neg_pulsemode,
+ frequency);
gamesensor->SetInvert(invert);
gamesensor->SetLevel(level);
gamesensor->SetTap(tap);