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authorMitchell Stokes <mogurijin@gmail.com>2013-05-11 06:43:35 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-05-11 06:43:35 +0400
commitb0261a446d907a2f72d87212eac0b98199cf8708 (patch)
treeb20e75cc0c65511a494d74fddbe5ab0db8977981 /source/gameengine/Converter
parentce39c806cfca6ff1696eba3f50c08b9ed80a3c67 (diff)
BGE: Fix for [#34631] "Textures bad in game mode" reported by pablo aaa (p9ablo).
Disabling caching if materials have Face Textures enabled.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 6912adbb60c..ebe35369844 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -905,7 +905,8 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
ConvertMaterial(bl_mat, ma, tface, tfaceName, mface, mcol,
converter->GetGLSLMaterials());
- converter->CacheBlenderMaterial(ma, bl_mat);
+ if ((!ma->mode & MA_FACETEXTURE))
+ converter->CacheBlenderMaterial(ma, bl_mat);
}
const bool use_vcol = GetMaterialUseVColor(ma, bl_mat->glslmat);
@@ -920,7 +921,8 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
kx_blmat->Initialize(scene, bl_mat, (ma?&ma->game:NULL), lightlayer);
polymat = static_cast<RAS_IPolyMaterial*>(kx_blmat);
- converter->CachePolyMaterial(ma, polymat);
+ if ((!ma->mode & MA_FACETEXTURE))
+ converter->CachePolyMaterial(ma, polymat);
}
}
else {