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authorCampbell Barton <ideasman42@gmail.com>2013-03-22 08:40:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-22 08:40:45 +0400
commitdd0e2da7847d31cbaf02c665e2c55b5e8c384ed4 (patch)
treed3a252062f2b610e89131b85f0983a7cc692f851 /source/gameengine/Converter
parente537fae726facc5881f4d10e048c9ff1e67003f0 (diff)
code cleanup: use booleans and const's for operator vars.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a833885bc9b..c5dea5d0b43 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -581,10 +581,9 @@ static bool ConvertMaterial(
{
material->Initialize();
int texalpha = 0;
- bool validmat = (mat!=0);
- bool validface = (tface!=0);
-
- const bool use_vcol = GetMaterialUseVColor(mat, glslmat);
+ const bool validmat = (mat != NULL);
+ const bool validface = (tface != NULL);
+ const bool use_vcol = GetMaterialUseVColor(mat, glslmat);
material->IdMode = DEFAULT_BLENDER;
material->glslmat = (validmat) ? glslmat: false;
@@ -1025,9 +1024,9 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
}
// only zsort alpha + add
- bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT);
- bool zsort = (alpha_blend == GEMAT_ALPHA_SORT);
- bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode;
+ const bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT);
+ const bool zsort = (alpha_blend == GEMAT_ALPHA_SORT);
+ const bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode;
// don't need zort anymore, deal as if it it's alpha blend
if (alpha_blend == GEMAT_ALPHA_SORT) alpha_blend = GEMAT_ALPHA;