Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-23 06:47:22 +0400
commite4febef1fb659199b4ab73e3c6ef93edf54243dc (patch)
tree8c51b902f4a529def6f0180d98bad4e2b015b4cd /source/gameengine/Converter
parentf924750463b40aa10caf5070543937d326f5605f (diff)
BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/CMakeLists.txt2
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp496
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h71
4 files changed, 0 insertions, 571 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index f7726ebaf78..1c160097e2c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2233,8 +2233,6 @@ static void bl_ConvertBlenderObject_Single(
gameobj->NodeSetLocalScale(scale);
gameobj->NodeUpdateGS(0);
- BL_ConvertMaterialIpos(blenderobject, gameobj, converter);
-
sumolist->Add(gameobj->AddRef());
BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 38c0d71d24d..f18646c1de0 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -82,7 +82,6 @@ set(SRC
KX_ConvertControllers.cpp
KX_ConvertProperties.cpp
KX_ConvertSensors.cpp
- KX_IpoConvert.cpp
KX_LibLoadStatus.cpp
KX_SoftBodyDeformer.cpp
@@ -105,7 +104,6 @@ set(SRC
KX_ConvertControllers.h
KX_ConvertProperties.h
KX_ConvertSensors.h
- KX_IpoConvert.h
KX_LibLoadStatus.h
KX_SoftBodyDeformer.h
)
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
deleted file mode 100644
index 0b0ee132a42..00000000000
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ /dev/null
@@ -1,496 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Converter/KX_IpoConvert.cpp
- * \ingroup bgeconv
- */
-
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
-#endif
-
-#include "BKE_material.h" /* give_current_material */
-
-#include "KX_GameObject.h"
-#include "KX_IpoConvert.h"
-#include "KX_IInterpolator.h"
-#include "KX_ScalarInterpolator.h"
-
-#include "KX_BlenderScalarInterpolator.h"
-#include "KX_BlenderSceneConverter.h"
-
-
-/* This little block needed for linking to Blender... */
-#ifdef WIN32
-#include "BLI_winstuff.h"
-#endif
-
-#include "DNA_object_types.h"
-#include "DNA_action_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_ipo_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_world_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_material_types.h"
-/* end of blender include block */
-
-#include "KX_IPO_SGController.h"
-#include "KX_LightIpoSGController.h"
-#include "KX_CameraIpoSGController.h"
-#include "KX_WorldIpoController.h"
-#include "KX_ObColorIpoSGController.h"
-#include "KX_MaterialIpoController.h"
-
-#include "SG_Node.h"
-
-#include "STR_HashedString.h"
-
-static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneConverter *converter)
-{
- BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_act);
-
- if (!adtList) {
- adtList = new BL_InterpolatorList(for_act);
- converter->RegisterInterpolatorList(adtList, for_act);
- }
-
- return adtList;
-}
-
-SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_BlenderSceneConverter *converter)
-{
- KX_IpoSGController* ipocontr = new KX_IpoSGController();
- ipocontr->SetGameObject(gameobj);
-
- Object* blenderobject = gameobj->GetBlenderObject();
-
- ipocontr->GetIPOTransform().SetPosition(MT_Point3(blenderobject->loc));
- ipocontr->GetIPOTransform().SetEulerAngles(MT_Vector3(blenderobject->rot));
- ipocontr->GetIPOTransform().SetScaling(MT_Vector3(blenderobject->size));
-
- const char *rotmode, *drotmode;
-
- switch (blenderobject->rotmode) {
- case ROT_MODE_AXISANGLE:
- rotmode = "rotation_axis_angle";
- drotmode = "delta_rotation_axis_angle";
- break;
- case ROT_MODE_QUAT: /* XXX, this isn't working, currently only eulers are supported [#28853] */
- rotmode = "rotation_quaternion";
- drotmode = "delta_rotation_quaternion";
- break;
- default:
- rotmode = "rotation_euler";
- drotmode = "delta_rotation_euler";
- break;
- }
-
- BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
- // For each active channel in the adtList add an
- // interpolator to the game object.
-
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
-
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("location", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_LOC_X+i, true);
- }
- }
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("delta_location", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true);
- }
- }
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator(rotmode, i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
- }
- }
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator(drotmode, i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);
- }
- }
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("scale", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true);
- }
- }
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
- }
- }
-
-
- return ipocontr;
-}
-
-
-SG_Controller *BL_CreateObColorIPO(struct bAction *action, KX_GameObject* gameobj, KX_BlenderSceneConverter *converter)
-{
- KX_ObColorIpoSGController* ipocontr_obcol=NULL;
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
- BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
- for (int i=0; i<4; i++) {
- if ((interp = adtList->GetScalarInterpolator("color", i))) {
- if (!ipocontr_obcol) {
- ipocontr_obcol = new KX_ObColorIpoSGController();
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp);
- ipocontr_obcol->AddInterpolator(interpolator);
- }
- }
-
- return ipocontr_obcol;
-}
-
-void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter)
-{
- if (blenderobject->adt) {
- SG_Controller *ipocontr = BL_CreateIPO(blenderobject->adt->action, gameobj, converter);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
-
- SG_Controller *ipocontr_obcol = BL_CreateObColorIPO(blenderobject->adt->action, gameobj, converter);
- if (ipocontr_obcol) {
- gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
- ipocontr_obcol->SetObject(gameobj->GetSGNode());
- }
- }
-}
-
-SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj, KX_BlenderSceneConverter *converter)
-{
- KX_LightIpoSGController* ipocontr = new KX_LightIpoSGController();
-
- Lamp *blenderlamp = (Lamp*)lightobj->GetBlenderObject()->data;
-
- ipocontr->m_energy = blenderlamp->energy;
- ipocontr->m_col_rgb[0] = blenderlamp->r;
- ipocontr->m_col_rgb[1] = blenderlamp->g;
- ipocontr->m_col_rgb[2] = blenderlamp->b;
- ipocontr->m_dist = blenderlamp->dist;
-
- BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
- // For each active channel in the adtList add an
- // interpolator to the game object.
-
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
-
- if ((interp= adtList->GetScalarInterpolator("energy", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_energy, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyEnergy(true);
- }
-
- if ((interp = adtList->GetScalarInterpolator("distance", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_dist, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyDist(true);
- }
-
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("color", i))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyColor(true);
- }
- }
-
- return ipocontr;
-}
-
-void BL_ConvertLampIpos(struct Lamp* blenderlamp, KX_GameObject *lightobj,KX_BlenderSceneConverter *converter)
-{
-
- if (blenderlamp->adt) {
-
- SG_Controller* ipocontr = BL_CreateLampIPO(blenderlamp->adt->action, lightobj, converter);
- lightobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(lightobj->GetSGNode());
-
-
- }
-}
-
-SG_Controller *BL_CreateCameraIPO(struct bAction *action, KX_GameObject* cameraobj, KX_BlenderSceneConverter *converter)
-{
- KX_CameraIpoSGController* ipocontr = new KX_CameraIpoSGController();
-
- Camera *blendercamera = (Camera*)cameraobj->GetBlenderObject()->data;
-
- ipocontr->m_lens = blendercamera->lens;
- ipocontr->m_clipstart = blendercamera->clipsta;
- ipocontr->m_clipend = blendercamera->clipend;
-
- BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
- // For each active channel in the adtList add an
- // interpolator to the game object.
-
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
-
- if ((interp = adtList->GetScalarInterpolator("lens", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_lens, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyLens(true);
- }
-
- if ((interp = adtList->GetScalarInterpolator("clip_start", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_clipstart, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyClipStart(true);
- }
-
- if ((interp = adtList->GetScalarInterpolator("clip_end", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_clipend, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyClipEnd(true);
- }
-
- return ipocontr;
-}
-
-void BL_ConvertCameraIpos(struct Camera* blendercamera, KX_GameObject *cameraobj,KX_BlenderSceneConverter *converter)
-{
-
- if (blendercamera->adt) {
- SG_Controller* ipocontr = BL_CreateCameraIPO(blendercamera->adt->action, cameraobj, converter);
- cameraobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(cameraobj->GetSGNode());
- }
-}
-
-
-void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *converter)
-{
-
- if (blenderworld->adt) {
-
- KX_WorldIpoController* ipocontr = new KX_WorldIpoController();
-
-// Erwin, hook up the world ipo controller here
-// Gino: hook it up to what ?
-// is there a userinterface element for that ?
-// for now, we have some new python hooks to access the data, for a work-around
-
- ipocontr->m_mist_start = blenderworld->miststa;
- ipocontr->m_mist_dist = blenderworld->mistdist;
- ipocontr->m_mist_rgb[0] = blenderworld->horr;
- ipocontr->m_mist_rgb[1] = blenderworld->horg;
- ipocontr->m_mist_rgb[2] = blenderworld->horb;
-
- BL_InterpolatorList *adtList= GetAdtList(blenderworld->adt->action, converter);
-
- // For each active channel in the adtList add an
- // interpolator to the game object.
-
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
-
- for (int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("horizon_color", i))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_rgb[i], interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyMistColor(true);
- }
- }
-
- if ((interp = adtList->GetScalarInterpolator("mist.depth", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_dist, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyMistDist(true);
- }
-
- if ((interp = adtList->GetScalarInterpolator("mist.start", 0))) {
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_start, interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetModifyMistStart(true);
- }
- }
-}
-
-static void ConvertMaterialIpos(
- Material* blendermaterial,
- dword matname_hash,
- KX_GameObject* gameobj,
- KX_BlenderSceneConverter *converter
- )
-{
- if (blendermaterial->adt) {
- KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
-
- BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt->action, converter);
-
-
- ipocontr->m_rgba[0] = blendermaterial->r;
- ipocontr->m_rgba[1] = blendermaterial->g;
- ipocontr->m_rgba[2] = blendermaterial->b;
- ipocontr->m_rgba[3] = blendermaterial->alpha;
-
- ipocontr->m_specrgb[0] = blendermaterial->specr;
- ipocontr->m_specrgb[1] = blendermaterial->specg;
- ipocontr->m_specrgb[2] = blendermaterial->specb;
-
- ipocontr->m_hard = blendermaterial->har;
- ipocontr->m_spec = blendermaterial->spec;
- ipocontr->m_ref = blendermaterial->ref;
- ipocontr->m_emit = blendermaterial->emit;
- ipocontr->m_alpha = blendermaterial->alpha;
-
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *sinterp;
-
- // --
- for (int i=0; i<3; i++) {
- if ((sinterp = adtList->GetScalarInterpolator("diffuse_color", i))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[i], sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
- }
-
- if ((sinterp = adtList->GetScalarInterpolator("alpha", 0))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[3], sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
-
- for (int i=0; i<3; i++) {
- if ((sinterp = adtList->GetScalarInterpolator("specular_color", i))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_specrgb[i], sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
- }
-
- if ((sinterp = adtList->GetScalarInterpolator("specular_hardness", 0))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_hard, sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
-
- if ((sinterp = adtList->GetScalarInterpolator("specularity", 0))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_spec, sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
-
- if ((sinterp = adtList->GetScalarInterpolator("diffuse_reflection", 0))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_ref, sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
-
- if ((sinterp = adtList->GetScalarInterpolator("emit", 0))) {
- if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController(matname_hash);
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr->m_emit, sinterp);
- ipocontr->AddInterpolator(interpolator);
- }
- }
-}
-
-void BL_ConvertMaterialIpos(
- struct Object* blenderobject,
- KX_GameObject* gameobj,
- KX_BlenderSceneConverter *converter
- )
-{
- if (blenderobject->totcol==1)
- {
- Material *mat = give_current_material(blenderobject, 1);
- // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
- // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
- // because this yields a better performance as not all the vertex colors need to be edited
- if (mat) ConvertMaterialIpos(mat, 0, gameobj, converter);
- }
- else
- {
- for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
- {
- Material *mat = give_current_material(blenderobject, material_index);
- STR_HashedString matname;
- if (mat) {
- matname= mat->id.name; // who is using this name? can we remove the MA here?
- ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
- }
- }
- }
-}
-
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
deleted file mode 100644
index 044993a31e6..00000000000
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_IpoConvert.h
- * \ingroup bgeconv
- */
-
-#ifndef __KX_IPOCONVERT_H__
-#define __KX_IPOCONVERT_H__
-
-struct Object;
-
-class SG_Controller *BL_CreateIPO(struct bAction *action,
- class KX_GameObject* gameobj,
- class KX_BlenderSceneConverter *converter);
-class SG_Controller *BL_CreateObColorIPO(struct bAction *action,
- class KX_GameObject* gameobj,
- class KX_BlenderSceneConverter *converter);
-void BL_ConvertIpos(struct Object* blenderobject,
- class KX_GameObject* gameobj,
- class KX_BlenderSceneConverter *converter);
-
-class SG_Controller *BL_CreateLampIPO(struct bAction *action,
- class KX_GameObject* lightobj,
- class KX_BlenderSceneConverter *converter);
-
-void BL_ConvertLampIpos(struct Lamp* blenderlight,
- class KX_GameObject* lightobj,
- class KX_BlenderSceneConverter *converter);
-
-void BL_ConvertWorldIpos(struct World* blenderworld,
- class KX_BlenderSceneConverter *converter);
-
-class SG_Controller *BL_CreateCameraIPO(struct bAction *action,
- class KX_GameObject* cameraobj,
- class KX_BlenderSceneConverter *converter);
-
-void BL_ConvertCameraIpos(struct Camera* blendercamera,
- class KX_GameObject* cameraobj,
- class KX_BlenderSceneConverter *converter);
-
-void BL_ConvertMaterialIpos(struct Object* blenderobject,
- class KX_GameObject* materialobj,
- class KX_BlenderSceneConverter *converter);
-
-
-#endif /* __KX_IPOCONVERT_H__ */