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authorMitchell Stokes <mogurijin@gmail.com>2012-12-25 12:11:21 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-25 12:11:21 +0400
commitf1270153e1efcd2c6ca1370a06691b0ccb3a9686 (patch)
tree2a3531200a7024d91882dd3bda60cb5d307781b6 /source/gameengine/Converter
parenta418dfb98c34914fde81bdde9b10967fd05ae648 (diff)
BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp6
2 files changed, 10 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index d0d6f9cb81c..a873f8ba281 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1349,11 +1349,7 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
int a;
if (me->bb==0) {
- // This can be called in a seperate (not main) thread when doing async libload,
- // so lets try to be safe...
- BLI_begin_threaded_malloc();
- me->bb= (struct BoundBox *)MEM_callocN(sizeof(BoundBox), "boundbox");
- BLI_end_threaded_malloc();
+ me->bb = BKE_boundbox_alloc_unit();
}
bb= me->bb;
@@ -2364,6 +2360,10 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
set<Object*> allblobj; // all objects converted
set<Object*> groupobj; // objects from groups (never in active layer)
+ // This is bad, but we use this to make sure the first time this is called
+ // is not in a separate thread.
+ BL_Texture::GetMaxUnits();
+
if (alwaysUseExpandFraming) {
frame_type = RAS_FrameSettings::e_frame_extend;
aspect_width = canvas->GetWidth();
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 769abd01ce0..5d3d0f33bec 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -157,7 +157,7 @@ void BL_ConvertControllers(
SCA_PythonController* pyctrl = new SCA_PythonController(gameobj, pycont->mode);
gamecontroller = pyctrl;
#ifdef WITH_PYTHON
-
+ PyGILState_STATE gstate = PyGILState_Ensure();
pyctrl->SetNamespace(converter->GetPyNamespace());
if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
@@ -186,6 +186,7 @@ void BL_ConvertControllers(
}
}
+ PyGILState_Release(gstate);
#endif // WITH_PYTHON
break;
@@ -218,6 +219,7 @@ void BL_ConvertControllers(
converter->RegisterGameController(gamecontroller, bcontr);
#ifdef WITH_PYTHON
+ PyGILState_STATE gstate = PyGILState_Ensure();
if (bcontr->type==CONT_PYTHON) {
SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
/* not strictly needed but gives syntax errors early on and
@@ -232,6 +234,8 @@ void BL_ConvertControllers(
// pyctrl->Import();
}
}
+
+ PyGILState_Release(gstate);
#endif // WITH_PYTHON
//done with gamecontroller