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authorCampbell Barton <ideasman42@gmail.com>2011-11-24 08:45:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-24 08:45:36 +0400
commit3b9b6051d93122a27da57908c987670e9f831e7f (patch)
treeb620d0cdde60247df6585058af36bcc89c0e2bb6 /source/gameengine/Converter
parentc62d33c540830188207bc32d5e3fc5a2134f5ab1 (diff)
rename mathutils constructors to match other parts of the bpy/api (no functional changes)
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index f64e62f0c88..c463068d52c 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -295,7 +295,7 @@ PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
mul_v3_fl(joints,norm);
break;
}
- return newVectorObject(joints, 3, Py_NEW, NULL);
+ return Vector_CreatePyObject(joints, 3, Py_NEW, NULL);
}
int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)