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authorCampbell Barton <ideasman42@gmail.com>2011-08-31 05:07:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-31 05:07:55 +0400
commit471c005137540dd4c348c2f8e93146c0dff37a3f (patch)
tree8321e1ab728ee956b651514b4aef06c3eccb572d /source/gameengine/Converter
parent79249f8aede5c5481c625335b5ef7bd9b4cf28cc (diff)
typo fix: end of lines ;; --> ;
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 4daed538b39..887deb1ffa3 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1483,7 +1483,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
{
objprop.m_gamesoftFlag = OB_BSB_BENDING_CONSTRAINTS | OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
- objprop.m_soft_linStiff = 0.5;;
+ objprop.m_soft_linStiff = 0.5;
objprop.m_soft_angStiff = 1.f; /* angular stiffness 0..1 */
objprop.m_soft_volume= 1.f; /* volume preservation 0..1 */