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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
commit | 61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch) | |
tree | 4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/gameengine/Converter | |
parent | 67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff) |
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index c5bf28b9b8d..43c9bd434c5 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -663,7 +663,7 @@ KX_PYMETHODDEF_DOC_NOARGS(BL_ArmatureObject, update, "update()\n" "Make sure that the armature will be updated on next graphic frame.\n" "This is automatically done if a KX_ArmatureActuator with mode run is active\n" - "or if an action is playing. This function is usefull in other cases.\n") + "or if an action is playing. This function is useful in other cases.\n") { SetActiveAction(NULL, 0, KX_GetActiveEngine()->GetFrameTime()); Py_RETURN_NONE; |