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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 19:53:34 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 19:53:34 +0400 |
commit | 77934cfaed55b559637e37ce9c158cd703cec360 (patch) | |
tree | 19c3e947a70b89dd7e000a72d3aaf1be8c707a2e /source/gameengine/Converter | |
parent | ac47da5d6b42ba605a652d681c36c50e40c81646 (diff) |
Fix #28865: Draw_bounds_type does not display Polyhedron or Capsule types
Separate DNA properties for bounding box used for bounding box display
in 3d viewport and bounding box used for collision detection in game engine.
Bumped subversion for proper updating old files to new system, but it
need more complex testing.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index ca37b06d12e..779d794cc10 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1579,7 +1579,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, my_get_local_bounds(blenderobject,dm,objprop.m_boundobject.box.m_center,bb.m_extends); if (blenderobject->gameflag & OB_BOUNDS) { - switch (blenderobject->boundtype) + switch (blenderobject->collision_boundtype) { case OB_BOUND_BOX: objprop.m_boundclass = KX_BOUNDBOX; |