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authorCampbell Barton <ideasman42@gmail.com>2011-11-06 20:38:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-06 20:38:21 +0400
commit85540d5aa7abb487e546b5483fffeef2e6075af5 (patch)
tree61e47f78a9cbf29683434fa20c8a5f5d73da979e /source/gameengine/Converter
parent7c88bc5952c7e9f8a7f48d00d94b335bd0169c2e (diff)
more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 836cfab6b49..5a44e1022ff 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -162,8 +162,8 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode == ROT_MODE_QUAT) {
float dquat[4], squat[4];
- QUATCOPY(dquat, dchan->quat);
- QUATCOPY(squat, schan->quat);
+ copy_qt_qt(dquat, dchan->quat);
+ copy_qt_qt(squat, schan->quat);
if (mode==ACTSTRIPMODE_BLEND)
interp_qt_qtqt(dchan->quat, dquat, squat, srcweight);
else {