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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-16 23:53:12 +0400
commit3311164b24da61f2967f96d0ee27508a7e2e0267 (patch)
tree0824417cf3d645f59d98b210c02a4c5ef6c05a48 /source/gameengine/Converter
parent3c8ab559a5bd31fd38e9c5cf9da8505ca28f4887 (diff)
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index c463068d52c..80a9db4db83 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -215,7 +215,7 @@ PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
normalize_m3(pose_mat);
if (pchan->parent) {
// bone has a parent, compute the rest pose of the bone taking actual pose of parent
- mul_m3_m3m4(rest_mat, pchan->bone->bone_mat, pchan->parent->pose_mat);
+ mult_m3_m3m4(rest_mat, pchan->parent->pose_mat, pchan->bone->bone_mat);
normalize_m3(rest_mat);
} else {
// otherwise, the bone matrix in armature space is the rest pose