diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-23 21:52:20 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-23 21:52:20 +0400 |
commit | 4a04f7206914a49f5f95adc5eb786237f1a9f547 (patch) | |
tree | 78aed2fa481f972fac0965f814bebebe9d71ae65 /source/gameengine/Converter | |
parent | f1cea89d99f0c80bdccd2ba1359142b5ff14cdb9 (diff) |
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
Diffstat (limited to 'source/gameengine/Converter')
44 files changed, 23 insertions, 99 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 557b4aa7f11..6f2ca28c135 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -1,6 +1,4 @@ /* -* $Id$ -* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -25,7 +23,7 @@ * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** -*/ + */ /** \file gameengine/Converter/BL_ActionActuator.cpp * \ingroup bgeconv @@ -160,6 +158,8 @@ void BL_ActionActuator::SetLocalTime(float curtime) m_starttime = curtime; + m_flag ^= ACT_FLAG_REVERSE; + break; } } @@ -208,9 +208,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame) if (m_flag & ACT_FLAG_REVERSE) { - m_localtime = start; - start = end; - end = m_localtime; + start = m_endframe; + end = m_startframe; } break; @@ -238,6 +237,12 @@ bool BL_ActionActuator::Update(double curtime, bool frame) RemoveAllEvents(); } + if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE)) + { + m_localtime = obj->GetActionFrame(m_layer); + ResetStartTime(curtime); + } + if (m_flag & ACT_FLAG_ATTEMPT_PLAY) SetLocalTime(curtime); @@ -259,6 +264,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame) { m_flag &= ~ACT_FLAG_ACTIVE; m_flag &= ~ACT_FLAG_ATTEMPT_PLAY; + + if (m_playtype == ACT_ACTION_PINGPONG) + m_flag ^= ACT_FLAG_REVERSE; return false; } @@ -268,7 +276,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) if (bPositiveEvent || (m_flag & ACT_FLAG_ATTEMPT_PLAY && !(m_flag & ACT_FLAG_ACTIVE))) { - if (bPositiveEvent) + if (bPositiveEvent && m_playtype == ACT_ACTION_PLAY) { if (obj->IsActionDone(m_layer)) m_localtime = start; @@ -281,7 +289,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) if (bUseContinue) obj->SetActionFrame(m_layer, m_localtime); - if (m_playtype == ACT_ACTION_PLAY) + if (m_playtype == ACT_ACTION_PLAY || m_playtype == ACT_ACTION_PINGPONG) m_flag |= ACT_FLAG_PLAY_END; else m_flag &= ~ACT_FLAG_PLAY_END; @@ -309,9 +317,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame) // We're done m_flag &= ~ACT_FLAG_ACTIVE; return false; - case ACT_ACTION_PINGPONG: - m_flag ^= ACT_FLAG_REVERSE; - // Now fallthrough to LOOP_END code case ACT_ACTION_LOOP_END: // Convert into a play and let it finish obj->SetPlayMode(m_layer, BL_Action::ACT_MODE_PLAY); @@ -329,12 +334,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame) break; } } - - if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE)) - { - m_localtime = obj->GetActionFrame(m_layer); - ResetStartTime(curtime); - } return true; } diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 357c2b4a05e..2fb774dad44 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp index a56fab31a26..73403baa15e 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.cpp +++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index 70aa526d4d3..8390444613c 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index 5442878d6c5..1da4b388823 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h index 0a66d0038a2..585b6093a2b 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.h +++ b/source/gameengine/Converter/BL_ArmatureChannel.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 3f1a111517c..ee78c4deed9 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h index 8e6ba1bc2d3..49a331e78a5 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.h +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 43c9bd434c5..836cfab6b49 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 1467f05c1bd..9847558f708 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 0f5176af60c..cedebbb9d0d 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index 0e8ea17fc38..2ae7fee1798 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 48392ee8dda..9d514e99661 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index 3ba55664007..e86fff4fe69 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 63db9167273..c4e7fd993c4 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 0968478ce7e..9c2065bddb8 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index e504fa7e49d..08e96f421cc 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h index e9e546ebc86..c9cd9153153 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.h +++ b/source/gameengine/Converter/BL_ModifierDeformer.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index c81ff107a98..ecf9427eddd 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -1,6 +1,4 @@ /* -* $Id$ -* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -25,7 +23,7 @@ * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** -*/ + */ /** \file gameengine/Converter/BL_ShapeActionActuator.cpp * \ingroup bgeconv diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index efd24fc305f..c4251b3c503 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index f4c683f60ba..fb0a86d6084 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index 609603ae52b..c768b2e1e75 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 93c65eb38de..81533205909 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -36,7 +34,7 @@ #pragma warning (disable : 4786) #endif //WIN32 -// Eigen2 stuff used for BGEDeformVerts +// Eigen3 stuff used for BGEDeformVerts #include <Eigen/Core> #include <Eigen/LU> @@ -289,7 +287,7 @@ void BL_SkinDeformer::BGEDeformVerts() // Update Vertex Normal - norm = norm_chan_mat.corner<3, 3>(Eigen::TopLeft)*norm; + norm = norm_chan_mat.topLeftCorner<3, 3>()*norm; if (contrib > 0.0001f) { diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index be974619281..afec027e099 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index f003a0049e5..2225c7895d8 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can [0]istribute it and/or diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index 45737bd41bc..5d6ee6eaf19 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index 039f454e870..b570489d6a2 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -1,4 +1,3 @@ -# $Id$ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or @@ -51,7 +50,7 @@ set(INC ../../blender/makesrna ../../blender/windowmanager ../../../extern/bullet2/src - ../../../extern/Eigen2 + ../../../extern/Eigen3 ../../../intern/container ../../../intern/guardedalloc ../../../intern/moto/include diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp index 75c0e012226..a7ef518336a 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h index cca66b3771c..23aef75e48f 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 656dcfa3220..7699e86f19f 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index ba919eb9592..f9b0d587b81 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a14e5fb5449..6e9c51eaa83 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -1,6 +1,4 @@ /* -* $Id$ -* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -25,8 +23,8 @@ * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** -* Convert Blender actuators for use in the GameEngine -*/ + * Convert Blender actuators for use in the GameEngine + */ /** \file gameengine/Converter/KX_ConvertActuators.cpp * \ingroup bgeconv diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index 90bb3f3fabd..e1c1d22337c 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index fafaaf5cef6..9ba79e26f7e 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index c06c3825fd5..19045dc26d1 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index 33fd1e361d2..7a574276eb4 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h index 19c56fdc1d9..b151b70019d 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.h +++ b/source/gameengine/Converter/KX_ConvertProperties.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index a250bc6064b..b7aee8ec924 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 75a58deedc8..1405aee8701 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 4ea77e4349d..1db5f1114c2 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -1,5 +1,4 @@ /* - * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h index 60e695c68a7..49ac6f0b89a 100644 --- a/source/gameengine/Converter/KX_IpoConvert.h +++ b/source/gameengine/Converter/KX_IpoConvert.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp index 02c259d793b..6fe662ac7ed 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h index 67eb9d7b285..6e3ca739501 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.h +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index e155677e522..5d8e2bc93b6 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -21,7 +21,7 @@ incs += ' #source/blender/windowmanager' incs += ' #source/blender/makesrna' incs += ' #source/blender/ikplugin' incs += ' #extern/recastnavigation/Detour/Include' -incs += ' #extern/Eigen2' +incs += ' #extern/Eigen3' incs += ' ' + env['BF_BULLET_INC'] |