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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-04 23:34:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-04 23:34:38 +0400 |
commit | 3d204744147c136a2d57ca3ba52e424b50ea48c2 (patch) | |
tree | 479508a40e6c27b38d2641a75ae44c1adedca13c /source/gameengine/Converter | |
parent | 97e9659c537359f24a49b5cf9d8dcbb13947cb36 (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index ced6b94e6fd..6274e770409 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -83,7 +83,7 @@ public: bool SetActiveAction(class BL_ActionActuator *act, short priority, double curtime); - struct bArmature * GetArmature() { return m_armature; } + struct bArmature *GetArmature() { return m_armature; } const struct bArmature * GetArmature() const { return m_armature; } const struct Scene * GetScene() const { return m_scene; } |