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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/gameengine/Converter
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index b06d85f2356..28b03b56370 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -370,7 +370,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
- // get_pose_channel accounts for NULL pose, run on both incase one exists but
+ // get_pose_channel accounts for NULL pose, run on both in case one exists but
// the channel doesnt
if( !(pchan=get_pose_channel(m_userpose, string)) &&
!(pchan=get_pose_channel(m_pose, string)) )
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 3b156c7c01b..72a953247d5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1123,7 +1123,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
else {
- /* incase the mesh might be refered to later */
+ /* in case the mesh might be refered to later */
{
CTR_Map<STR_HashedString,void*> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();