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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-19 19:14:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-19 19:14:28 +0400 |
commit | 6b006059ec55c6d0f0c8e7302b9b16bb81ee2365 (patch) | |
tree | 5cfaceb8bba54d33c20046b9c91884cb47f4bebd /source/gameengine/Converter | |
parent | 801aaf5cdc46fca052b76b80d02c4e82f04a1d90 (diff) |
Fix #31016: rigid body joint constraint in game engine did not respect constraint
enable/disable option.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index e112537d0f6..4c7170c4c9e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2757,7 +2757,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data; - if (!dat->child) { + if (!dat->child && !(curcon->flag & CONSTRAINT_OFF)) { PHY_IPhysicsController* physctr2 = 0; |