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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
commit | f6ae27daef0e0a27e0c14ef3412161eec229c539 (patch) | |
tree | 00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/Converter | |
parent | 4f2976941fd7284c85e89c1de5038805e62a5c99 (diff) |
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 04618bf9e2d..dd2e29e4288 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -549,7 +549,7 @@ void BL_ArmatureObject::GetPose(bPose **pose) if (!*pose) { /* probably not to good of an idea to - * duplicate everying, but it clears up + * duplicate everything, but it clears up * a crash and memory leakage when * &BL_ActionActuator::m_pose is freed */ |