diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
commit | 209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch) | |
tree | 28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/Converter | |
parent | d0e346d544cd3abb0007a68137b31923020f7aeb (diff) |
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Converter')
15 files changed, 60 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index cbe0dd2263c..50860bb4ad3 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -46,6 +46,10 @@ #include "MT_Matrix4x4.h" #include "BKE_utildefines.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + BL_ActionActuator::~BL_ActionActuator() { if (m_pose) { diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 1668cd522a3..0c0dda52d2c 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -40,6 +40,10 @@ #include "MEM_guardedalloc.h" #include "DNA_action_types.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + CValue* BL_ArmatureObject::GetReplica() { BL_ArmatureObject* replica = new BL_ArmatureObject(*this); diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2343c372f1b..75c92c7b132 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -31,6 +31,10 @@ * Convert blender data to ketsji */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index d6830380b00..6395dc26617 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -32,6 +32,10 @@ #include "BL_DeformableGameObject.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + BL_DeformableGameObject::~BL_DeformableGameObject() { if (m_pDeformer) diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 3aa4287478d..000bc35b974 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -31,6 +31,10 @@ * Simple deformation controller that restores a mesh to its rest position */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. @@ -162,4 +166,4 @@ void BL_MeshDeformer::VerifyStorage() m_tvtot = m_bmesh->totvert; } } -
\ No newline at end of file + diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 4eb2b849c3c..81b789dd1ba 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -30,6 +30,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp index 859b495b9d5..2ed1a3a0d48 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp @@ -31,6 +31,10 @@ * Deformer that supports armature skinning */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index 5dd41a317aa..59d7272b64a 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -31,10 +31,13 @@ #include <stdio.h> // printf() - #include "BlenderWorldInfo.h" #include "KX_BlenderGL.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp index c75a6e5b4e7..8722f90f456 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp @@ -29,9 +29,12 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ - #include "KX_BlenderScalarInterpolator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + extern "C" int IPO_GetChannels(struct Ipo *ipo, short *channels); extern "C" float IPO_GetFloatValue(struct Ipo *ipo, /*IPO_Channel*/ short channel, float ctime); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index a043291c5d5..d3a67abecfc 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -29,6 +29,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 2628441ba72..0de9ce4bfc3 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -31,6 +31,10 @@ * Convert Blender actuators for use in the GameEngine */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index 1a958744d70..5b30f5a4a2e 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -31,7 +31,6 @@ #include "MEM_guardedalloc.h" - #include "KX_BlenderSceneConverter.h" #include "KX_ConvertControllers.h" #include "KX_Python.h" @@ -46,6 +45,10 @@ #include "KX_GameObject.h" #include "IntValue.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index e3cbadc5808..a1807732416 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -31,6 +31,9 @@ #include "KX_ConvertProperties.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /* This little block needed for linking to Blender... */ #ifdef WIN32 diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 42be5354d20..3ec2c3596e5 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -31,6 +31,10 @@ * Conversion of Blender data blocks to KX sensor system */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 46c9ef0ef13..56eda51384b 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -29,6 +29,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // don't show stl-warnings |