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author | Campbell Barton <ideasman42@gmail.com> | 2012-06-25 13:14:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-25 13:14:37 +0400 |
commit | cc0784c1b9c4d813837dedddd5b2b4c52fe291f0 (patch) | |
tree | c898623170b1576dddeb38f1ef30aa3cc83d6567 /source/gameengine/Expressions/BoolValue.h | |
parent | 78196d60d1a4585c613f822040f7dc339b9558b4 (diff) |
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
Diffstat (limited to 'source/gameengine/Expressions/BoolValue.h')
-rw-r--r-- | source/gameengine/Expressions/BoolValue.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Expressions/BoolValue.h b/source/gameengine/Expressions/BoolValue.h index 48238264f1b..09e931ea661 100644 --- a/source/gameengine/Expressions/BoolValue.h +++ b/source/gameengine/Expressions/BoolValue.h @@ -56,11 +56,8 @@ public: private: bool m_bool; - #ifdef WITH_CXX_GUARDEDALLOC -public: - void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CBoolValue"); } - void operator delete( void *mem ) { MEM_freeN(mem); } + MEM_CXX_CLASS_ALLOC_FUNCS("GE:CBoolValue") #endif }; |