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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
commit | 5553d2c0142539c754575ce471c2676e0d5dff34 (patch) | |
tree | 7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Expressions/EmptyValue.cpp | |
parent | a8592d09d0173bab0e3eb66a315146e164cf14a4 (diff) |
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated.
This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently.
Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE).
This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Expressions/EmptyValue.cpp')
-rw-r--r-- | source/gameengine/Expressions/EmptyValue.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/EmptyValue.cpp b/source/gameengine/Expressions/EmptyValue.cpp index f72ddc47096..5d1273b5301 100644 --- a/source/gameengine/Expressions/EmptyValue.cpp +++ b/source/gameengine/Expressions/EmptyValue.cpp @@ -121,7 +121,7 @@ const STR_String & CEmptyValue::GetText() CValue* CEmptyValue::GetReplica() { CEmptyValue* replica = new CEmptyValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } |