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authorJorge Bernal <jbernalmartinez@gmail.com>2014-06-04 00:20:59 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-06-17 01:56:36 +0400
commit8c16f4c7d0b334b70ec3b01ac1d81d280e9759b1 (patch)
tree018f4298470e095746eb24f9365a98d35c51ce5a /source/gameengine/Expressions/ErrorValue.h
parent3144ae2c341e06307e4ecab83e9c7bed7a061d37 (diff)
BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
Diffstat (limited to 'source/gameengine/Expressions/ErrorValue.h')
-rw-r--r--source/gameengine/Expressions/ErrorValue.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/ErrorValue.h b/source/gameengine/Expressions/ErrorValue.h
index 0095528254e..61c72151f40 100644
--- a/source/gameengine/Expressions/ErrorValue.h
+++ b/source/gameengine/Expressions/ErrorValue.h
@@ -27,6 +27,7 @@ class CErrorValue : public CPropValue
public:
virtual const STR_String & GetText();
virtual double GetNumber();
+ virtual int GetValueType();
CErrorValue();
CErrorValue(const char *errmsg);
virtual ~CErrorValue();