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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-29 20:54:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-29 20:54:45 +0400 |
commit | 81dfdf8374382c766c88bbed421ed70c02565234 (patch) | |
tree | 397ddc7c0a25bd554f8a83313100660ec2b006a8 /source/gameengine/Expressions/InputParser.cpp | |
parent | d6c525d624ea98bf6eeac1a7f3483f41fed1ef4f (diff) |
ifdef's for future py3 support, after this adding py3 can mostly be done with defines or batch renaming funcs (with the exception of CListValue slicing)
.
No changes for py2.x.
Diffstat (limited to 'source/gameengine/Expressions/InputParser.cpp')
-rw-r--r-- | source/gameengine/Expressions/InputParser.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp index 834dff7af89..d45a9375dc7 100644 --- a/source/gameengine/Expressions/InputParser.cpp +++ b/source/gameengine/Expressions/InputParser.cpp @@ -658,10 +658,29 @@ static PyMethodDef CParserMethods[] = { NULL,NULL} // Sentinel }; + +#if (PY_VERSION_HEX >= 0x03000000) +static struct PyModuleDef Expression_module_def = { + {}, /* m_base */ + "Expression", /* m_name */ + 0, /* m_doc */ + 0, /* m_size */ + CParserMethods, /* m_methods */ + 0, /* m_reload */ + 0, /* m_traverse */ + 0, /* m_clear */ + 0, /* m_free */ +}; +#endif + extern "C" { void initExpressionModule(void) { +#if (PY_VERSION_HEX >= 0x03000000) + PyModule_Create(&Expression_module_def); +#else Py_InitModule("Expression",CParserMethods); +#endif } } |