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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Expressions/IntValue.h
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Expressions/IntValue.h')
-rw-r--r--source/gameengine/Expressions/IntValue.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h
index 0513026c4cf..26150674c93 100644
--- a/source/gameengine/Expressions/IntValue.h
+++ b/source/gameengine/Expressions/IntValue.h
@@ -47,7 +47,10 @@ public:
void Configure(CValue* menuvalue);
void AddConfigurationData(CValue* menuvalue);
virtual CValue* GetReplica();
+
+#ifndef DISABLE_PYTHON
virtual PyObject* ConvertValueToPython();
+#endif
protected:
virtual ~CIntValue();