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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Expressions/KX_Python.h
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Expressions/KX_Python.h')
-rw-r--r--source/gameengine/Expressions/KX_Python.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/KX_Python.h b/source/gameengine/Expressions/KX_Python.h
index f41accec730..ecbd1b9b6b0 100644
--- a/source/gameengine/Expressions/KX_Python.h
+++ b/source/gameengine/Expressions/KX_Python.h
@@ -40,11 +40,13 @@
#undef _POSIX_C_SOURCE
#endif
-
+#ifndef DISABLE_PYTHON
#include "Python.h"
#define USE_MATHUTILS // Blender 2.5x api will use mathutils, for a while we might want to test without it
+#endif
+
#ifdef __FreeBSD__
#include <osreldate.h>
#if __FreeBSD_version > 500039