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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 00:58:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 00:58:09 +0400
commit4cd088b1059afa2e7b998c184b2c9deecd4be4a9 (patch)
tree48483da057f8a56a99db81e3dfbf5f1086d46374 /source/gameengine/Expressions/ListValue.cpp
parent37e53b2e1f8107cb8ddbee2d67bf984a70a71276 (diff)
BGE Py API
- setting the scene attributes would always add to the scenes custom dictionary. - new CListValue method from_id(id) so you can store a Game Objects id and use it to get the game object back. ob_id = id(gameOb) ... gameOb = scene.objects.from_id(ob_id) This is useful because names are not always unique.
Diffstat (limited to 'source/gameengine/Expressions/ListValue.cpp')
-rw-r--r--source/gameengine/Expressions/ListValue.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index d0aec645468..16b4fbef6b7 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -233,6 +233,7 @@ PyMethodDef CListValue::Methods[] = {
{"reverse", (PyCFunction)CListValue::sPyreverse,METH_NOARGS},
{"index", (PyCFunction)CListValue::sPyindex,METH_O},
{"count", (PyCFunction)CListValue::sPycount,METH_O},
+ {"from_id", (PyCFunction)CListValue::sPyfrom_id,METH_O},
{NULL,NULL} //Sentinel
};
@@ -502,6 +503,34 @@ PyObject* CListValue::Pycount(PyObject* self, PyObject* value)
+PyObject* CListValue::Pyfrom_id(PyObject* self, PyObject* value)
+{
+#if SIZEOF_VOID_P <= SIZEOF_LONG
+#define BGE_ID_TYPE unsigned long
+ BGE_ID_TYPE id= PyLong_AsUnsignedLong(value);
+#else
+#define BGE_ID_TYPE unsigned long long
+ BGE_ID_TYPE id= PyLong_FromUnsignedLongLong(value);
+#endif
+
+ if (id==-1 && PyErr_Occurred())
+ return NULL;
+
+ int numelem = GetCount();
+ for (int i=0;i<numelem;i++)
+ {
+ if (reinterpret_cast<BGE_ID_TYPE>(static_cast<PyObject*>(m_pValueArray[i])) == id)
+ return GetValue(i);
+
+ }
+ PyErr_SetString(PyExc_IndexError, "from_id(#), id not found in CValueList");
+ return NULL;
+
+}
+
+#undef BGE_ID_TYPE
+
+
/* ---------------------------------------------------------------------
* Some stuff taken from the header
* --------------------------------------------------------------------- */