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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 20:00:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 20:00:32 +0400 |
commit | 18511c56d3cbfd0b368be61002960cc161cee526 (patch) | |
tree | 0809a4749ae64c1e34133a179b0bdd02a98c6f0c /source/gameengine/Expressions/ListValue.h | |
parent | 1534eca60f181dc4e4299f6bdf73a66bbdf87970 (diff) |
BGE Python API (small changes)
- Make BGE's ListValue types convert to python lists for printing since the CValue GetText() function didnt work well- printing lists as [,,,,,] for scene objects and mesh materials for eg.
- Check attributes are descriptor types before casting.
- py_getattr_dict use the Type dict rather then Method and Attribute array.
Diffstat (limited to 'source/gameengine/Expressions/ListValue.h')
-rw-r--r-- | source/gameengine/Expressions/ListValue.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h index f936298a8c4..1c01c2d221d 100644 --- a/source/gameengine/Expressions/ListValue.h +++ b/source/gameengine/Expressions/ListValue.h @@ -60,6 +60,12 @@ public: bool CheckEqual(CValue* first,CValue* second); virtual PyObject* py_getattro(PyObject* attr); + virtual PyObject* py_repr(void) { + PyObject *py_list= PySequence_List((PyObject *)this); + PyObject *py_string= PyObject_Repr(py_list); + Py_DECREF(py_list); + return py_string; + } KX_PYMETHOD_O(CListValue,append); KX_PYMETHOD_NOARGS(CListValue,reverse); |