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authorCampbell Barton <ideasman42@gmail.com>2009-02-23 09:41:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-23 09:41:10 +0300
commit5488175d0bc79b07fd3fb0f279323b4f33487b5f (patch)
tree2ec81f5875731025dfe3cb5102b29d36a9360538 /source/gameengine/Expressions/ListValue.h
parent1c088b454d21bfd55119110fa1dc01d9543c35f8 (diff)
BGE Python API
* fixed segfaults in CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue. * added scene.objects to replace scene.getObjectList() * added function names to PyArg_ParseTuple() so errors will include the function names * removed cases of PyArg_ParseTuple(args,"O",&pyobj) where METH_O ensures a single argument. * Made PyObjectFrom use ugly python api rather then Py_BuildValue(), approx %40 speedup for functions that return Python vector and matrix types like ob.orientation.
Diffstat (limited to 'source/gameengine/Expressions/ListValue.h')
-rw-r--r--source/gameengine/Expressions/ListValue.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h
index 8c0bd767938..104e3e63283 100644
--- a/source/gameengine/Expressions/ListValue.h
+++ b/source/gameengine/Expressions/ListValue.h
@@ -61,10 +61,10 @@ public:
virtual PyObject* _getattr(const char *attr);
- KX_PYMETHOD(CListValue,append);
- KX_PYMETHOD(CListValue,reverse);
- KX_PYMETHOD(CListValue,index);
- KX_PYMETHOD(CListValue,count);
+ KX_PYMETHOD_O(CListValue,append);
+ KX_PYMETHOD_NOARGS(CListValue,reverse);
+ KX_PYMETHOD_O(CListValue,index);
+ KX_PYMETHOD_O(CListValue,count);
private: