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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-27 03:49:13 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-27 03:49:13 +0400
commit556912792ad3c37c294256a558c96b39f264e7b5 (patch)
tree9b6ee8cf1ad92ee89c04f27a89be11599c5b40c0 /source/gameengine/Expressions/Operator2Expr.cpp
parent9251d628db0abe599d927d79170025d8545c8ace (diff)
parentc84383301c5a2582e95259a7e4468a23a3566401 (diff)
Merged changes in the trunk up to revision 54110.
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
Diffstat (limited to 'source/gameengine/Expressions/Operator2Expr.cpp')
-rw-r--r--source/gameengine/Expressions/Operator2Expr.cpp83
1 files changed, 42 insertions, 41 deletions
diff --git a/source/gameengine/Expressions/Operator2Expr.cpp b/source/gameengine/Expressions/Operator2Expr.cpp
index d0240b5ec75..b03d00e7f77 100644
--- a/source/gameengine/Expressions/Operator2Expr.cpp
+++ b/source/gameengine/Expressions/Operator2Expr.cpp
@@ -113,61 +113,61 @@ and m_rhs
}
-/*
+#if 0
bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
{
bool inside;
inside = false;
- switch (m_op)
- {
- case VALUE_ADD_OPERATOR: {
- // inside = first || second; // optimized with early out if first is inside
- // todo: calculate smallest leaf first ! is much faster...
-
- bool second;//first ;//,second;
-
- //first = m_lhs->IsInside(x,y,z);
- second = m_rhs->IsInside(x,y,z,bBorderInclude);
- if (second)
- return true; //early out
-
- // second = m_rhs->IsInside(x,y,z);
+ switch (m_op) {
+ case VALUE_ADD_OPERATOR:
+ {
+ // inside = first || second; // optimized with early out if first is inside
+ // todo: calculate smallest leaf first ! is much faster...
- return m_lhs->IsInside(x,y,z,bBorderInclude);
-
- break;
- }
-
- case VALUE_SUB_OPERATOR: {
- //inside = first && !second; // optimized with early out
- // todo: same as with add_operator: calc smallest leaf first
+ bool second;//first ;//,second;
- bool second;//first ;//,second;
- //first = m_lhs->IsInside(x,y,z);
- second = m_rhs->IsInside(x,y,z,bBorderInclude);
- if (second)
- return false;
+ //first = m_lhs->IsInside(x,y,z);
+ second = m_rhs->IsInside(x,y,z,bBorderInclude);
+ if (second)
+ return true; //early out
- // second space get subtracted -> negate!
- //second = m_rhs->IsInside(x,y,z);
+ // second = m_rhs->IsInside(x,y,z);
- return (m_lhs->IsInside(x,y,z,bBorderInclude));
+ return m_lhs->IsInside(x,y,z,bBorderInclude);
-
- break;
- }
- default:{
- assert(false);
- // not yet implemented, only add or sub csg operations
- }
+ break;
+ }
+
+ case VALUE_SUB_OPERATOR:
+ {
+ //inside = first && !second; // optimized with early out
+ // todo: same as with add_operator: calc smallest leaf first
+
+ bool second;//first ;//,second;
+ //first = m_lhs->IsInside(x,y,z);
+ second = m_rhs->IsInside(x,y,z,bBorderInclude);
+ if (second)
+ return false;
+
+ // second space get subtracted -> negate!
+ //second = m_rhs->IsInside(x,y,z);
+
+ return (m_lhs->IsInside(x,y,z,bBorderInclude));
+
+
+ break;
+ }
+ default:
+ {
+ assert(false);
+ // not yet implemented, only add or sub csg operations
+ }
}
return inside;
}
-
-
bool COperator2Expr::IsRightInside(float x, float y, float z,bool bBorderInclude)
{
return m_rhs->IsInside(x,y,z,bBorderInclude);
@@ -177,7 +177,8 @@ bool COperator2Expr::IsLeftInside(float x, float y, float z,bool bBorderInclude)
{
return m_lhs->IsInside(x,y,z,bBorderInclude);
}
-*/
+#endif
+
bool COperator2Expr::NeedsRecalculated()
{
// added some lines, just for debugging purposes, it could be a one-liner :)