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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
commit | 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch) | |
tree | e7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Expressions/PyObjectPlus.cpp | |
parent | cf91617d7829647629c8ce04b9f047dfbdf3d910 (diff) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.cpp')
-rw-r--r-- | source/gameengine/Expressions/PyObjectPlus.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 88a38b35ad4..2b331d7f728 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -111,6 +111,11 @@ PyObject *PyObjectPlus::_getattr(const STR_String& attr) return Py_FindMethod(Methods, this, const_cast<char *>(attr.ReadPtr())); } +int PyObjectPlus::_delattr(const STR_String& attr) +{ + return 1; +} + int PyObjectPlus::_setattr(const STR_String& attr, PyObject *value) { //return PyObject::_setattr(attr,value); |