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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Expressions/PyObjectPlus.cpp
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.cpp')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 88a38b35ad4..2b331d7f728 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -111,6 +111,11 @@ PyObject *PyObjectPlus::_getattr(const STR_String& attr)
return Py_FindMethod(Methods, this, const_cast<char *>(attr.ReadPtr()));
}
+int PyObjectPlus::_delattr(const STR_String& attr)
+{
+ return 1;
+}
+
int PyObjectPlus::_setattr(const STR_String& attr, PyObject *value)
{
//return PyObject::_setattr(attr,value);