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authorCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
commit8d2cb5bea44f4245dd17f2d82cbd0251d8090fd5 (patch)
treeb28e45f1edaf083c15d2176079836a4497685e57 /source/gameengine/Expressions/PyObjectPlus.cpp
parent92cea7c1b1540d11ed9729bacfabd23ccb7a79c7 (diff)
BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource. The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject. This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python. Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases. Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time. When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error). - This replaces the m_zombie bool and IsZombie() tests added recently. In python return values that used to be.. return value->AddRef(); Are now return value->GetProxy(); or... return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.cpp')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp69
1 files changed, 62 insertions, 7 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 0db2e8991fc..2c5ba3f39fc 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -54,6 +54,7 @@
* PyObjectPlus Type -- Every class, even the abstract one should have a Type
------------------------------*/
+
PyTypeObject PyObjectPlus::Type = {
PyObject_HEAD_INIT(NULL)
0, /*ob_size*/
@@ -74,21 +75,33 @@ PyTypeObject PyObjectPlus::Type = {
Methods
};
+
PyObjectPlus::~PyObjectPlus()
{
- if (ob_refcnt)
- {
- _Py_ForgetReference(this);
+ if(m_proxy) {
+ Py_DECREF(m_proxy); /* Remove own reference, python may still have 1 */
+ BGE_PROXY_REF(m_proxy)= NULL;
}
// assert(ob_refcnt==0);
}
+void PyObjectPlus::PyDestructor(PyObject *self) // python wrapper
+{
+ PyObjectPlus *self_plus= BGE_PROXY_REF(self);
+ if(self_plus) {
+ if(BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
+ delete self_plus;
+ }
+
+ BGE_PROXY_REF(self)= NULL; // not really needed
+ }
+ PyObject_DEL( self );
+};
+
PyObjectPlus::PyObjectPlus(PyTypeObject *T) // constructor
{
MT_assert(T != NULL);
- this->ob_type = T;
- _Py_NewReference(this);
- SetZombie(false);
+ m_proxy= NULL;
};
/*------------------------------
@@ -131,7 +144,7 @@ PyObject *PyObjectPlus::py_getattro(PyObject* attr)
if (PyCObject_Check(descr)) {
return py_get_attrdef((void *)this, (const PyAttributeDef*)PyCObject_AsVoidPtr(descr));
} else if (descr->ob_type->tp_descr_get) {
- return PyCFunction_New(((PyMethodDescrObject *)descr)->d_method, (PyObject *)this);
+ return PyCFunction_New(((PyMethodDescrObject *)descr)->d_method, this->m_proxy);
} else {
fprintf(stderr, "Unknown attribute type (PyObjectPlus::py_getattro)");
return descr;
@@ -794,5 +807,47 @@ PyObject *py_getattr_dict(PyObject *pydict, PyObject *tp_dict)
return pydict;
}
+
+
+PyObject *PyObjectPlus::GetProxy_Ext(PyObjectPlus *self, PyTypeObject *tp)
+{
+ if (self->m_proxy==NULL)
+ {
+ self->m_proxy = reinterpret_cast<PyObject *>PyObject_NEW( PyObjectPlus_Proxy, tp);
+ BGE_PROXY_PYOWNS(self->m_proxy) = false;
+ }
+ //PyObject_Print(self->m_proxy, stdout, 0);
+ //printf("ref %d\n", self->m_proxy->ob_refcnt);
+
+ BGE_PROXY_REF(self->m_proxy) = self; /* Its possible this was set to NULL, so set it back here */
+ Py_INCREF(self->m_proxy); /* we own one, thos ones fore the return */
+ return self->m_proxy;
+}
+
+PyObject *PyObjectPlus::NewProxy_Ext(PyObjectPlus *self, PyTypeObject *tp, bool py_owns)
+{
+ if (self->m_proxy)
+ {
+ if(py_owns)
+ { /* Free */
+ BGE_PROXY_REF(self->m_proxy) = NULL;
+ Py_DECREF(self->m_proxy);
+ self->m_proxy= NULL;
+ }
+ else {
+ Py_INCREF(self->m_proxy);
+ return self->m_proxy;
+ }
+
+ }
+
+ GetProxy_Ext(self, tp);
+ if(py_owns) {
+ BGE_PROXY_PYOWNS(self->m_proxy) = py_owns;
+ Py_DECREF(self->m_proxy); /* could avoid thrashing here but for now its ok */
+ }
+ return self->m_proxy;
+}
+
#endif //NO_EXP_PYTHON_EMBEDDING