diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
commit | d5667656353a6ce8247d1e1c125471688c679bd8 (patch) | |
tree | 2868244c59159d783d2e2ceb93162ed5af6d40b8 /source/gameengine/Expressions/PyObjectPlus.h | |
parent | 6778c8dc2914e5714f0211d0643c1ade34864d02 (diff) |
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.h')
-rw-r--r-- | source/gameengine/Expressions/PyObjectPlus.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index f433a08faba..deb47322d49 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -102,6 +102,12 @@ static inline void Py_Fatal(char *M) { return ((class_name*) self)->Py##method_name(self, args, kwds); \ }; \ +#define KX_PYMETHOD_VARARGS(class_name, method_name) \ + PyObject* Py##method_name(PyObject* self, PyObject* args); \ + static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \ + return ((class_name*) self)->Py##method_name(self, args); \ + }; \ + #define KX_PYMETHOD_NOARGS(class_name, method_name) \ PyObject* Py##method_name(PyObject* self); \ static PyObject* sPy##method_name( PyObject* self) { \ |