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authorCampbell Barton <ideasman42@gmail.com>2009-06-03 08:12:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-03 08:12:59 +0400
commit903722299d19a061ec38ca9f17fccc8b389b95a7 (patch)
tree2797395cf33dadf58fd786dc03dc655c3d450567 /source/gameengine/Expressions/PyObjectPlus.h
parenta9c29cd4154fcc3933d59eb06d4fe20790298e88 (diff)
BGE PyAPI fixes
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found. - Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast. - Joystick hat events could crash the BGE for joysticks with more then 4 hats. - PLY Import failed on PLY files from Carve, added some extra types.
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.h')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 45797fe7975..369c00782cc 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -141,7 +141,7 @@ typedef struct {
#define BGE_PROXY_PYOWNS(_self) (((PyObjectPlus_Proxy *)_self)->py_owns)
/* Note, sometimes we dont care what BGE type this is as long as its a proxy */
-#define BGE_PROXY_CHECK_TYPE(_self) ((_self)->ob_type->tp_dealloc == py_base_dealloc)
+#define BGE_PROXY_CHECK_TYPE(_self) ((_self)->ob_type->tp_dealloc == PyObjectPlus::py_base_dealloc)
// This must be the first line of each