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authorCampbell Barton <ideasman42@gmail.com>2009-06-29 16:06:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-29 16:06:46 +0400
commit9a7ea9664e27679935adaea3093630d7a6a30b5d (patch)
tree96d706f511e571c490f33a4b1702a48c53033723 /source/gameengine/Expressions/PyObjectPlus.h
parent7ca31bb171b2c94f8e9b928990363a42af8716fb (diff)
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily. # ---- class myPlayer(GameTypes.KX_GameObject): def die(self): # ... do stuff ... self.endObject() # make an instance player = myPlayer(gameOb) # gameOb is made invalid now. player.die() # ---- One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Diffstat (limited to 'source/gameengine/Expressions/PyObjectPlus.h')
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index ee69e7d3b07..a18df9d36a9 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -135,7 +135,7 @@ typedef struct {
#define BGE_PROXY_PYOWNS(_self) (((PyObjectPlus_Proxy *)_self)->py_owns)
/* Note, sometimes we dont care what BGE type this is as long as its a proxy */
-#define BGE_PROXY_CHECK_TYPE(_self) ((_self)->ob_type->tp_dealloc == PyObjectPlus::py_base_dealloc)
+#define BGE_PROXY_CHECK_TYPE(_type) ((_type)->tp_dealloc == PyObjectPlus::py_base_dealloc)
// This must be the first line of each
@@ -439,6 +439,8 @@ public:
* they take the C++ reference from the PyObjectPlus_Proxy and call
* its own virtual py_repr, py_base_dealloc ,etc. functions.
*/
+
+ static PyObject* py_base_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* allows subclassing */
static void py_base_dealloc(PyObject *self);
static PyObject* py_base_repr(PyObject *self);