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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-04 16:56:30 +0400
commit20f39ec7d81af22d30700b3dde28938facfb2588 (patch)
tree3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine/Expressions/SConscript
parent0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff)
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine/Expressions/SConscript')
-rw-r--r--source/gameengine/Expressions/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 51c3a0cc5af..cbf33f39568 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,75], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS'])