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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Expressions/SConscript
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Expressions/SConscript')
-rw-r--r--source/gameengine/Expressions/SConscript10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 26cafb004b2..94af9dcfec8 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -4,6 +4,12 @@ Import ('env')
sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/guardedalloc #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
-incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
+defs = []
+
+if env['WITH_BF_PYTHON']:
+ incs += ' ' + env['BF_PYTHON_INC']
+else:
+ defs.append('DISABLE_PYTHON')
+
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])