diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
commit | c3d74547befb549cb3104d39797519a32afb2f35 (patch) | |
tree | d279dc7b892b6e039b891c9ef041a64940752921 /source/gameengine/Expressions/SConscript | |
parent | 915baae622233e89ae721ef2562732564e58fb27 (diff) |
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Diffstat (limited to 'source/gameengine/Expressions/SConscript')
-rw-r--r-- | source/gameengine/Expressions/SConscript | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript index 809ac31371e..3d855d40623 100644 --- a/source/gameengine/Expressions/SConscript +++ b/source/gameengine/Expressions/SConscript @@ -6,4 +6,9 @@ sources = env.Glob('*.cpp') incs ='. #source/kernel/gen_system #intern/string #intern/moto/include' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,125] ) +cxxflags = [] +if env['OURPLATFORM']=='win32-vc': + cxxflags.append ('/GR') + cxxflags.append ('/O2') + +env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,125], cxx_compileflags=cxxflags) |