diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-12 10:41:01 +0400 |
commit | 33170295c8a2f3eb815b6086f47147113fd3de13 (patch) | |
tree | 4d0b1bcf15da67209c2b3c0f1834f7f63838c9f3 /source/gameengine/Expressions/StringValue.h | |
parent | 4cd088b1059afa2e7b998c184b2c9deecd4be4a9 (diff) |
use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic
Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue
Tested with python, expressions and property sensor.
Diffstat (limited to 'source/gameengine/Expressions/StringValue.h')
-rw-r--r-- | source/gameengine/Expressions/StringValue.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/StringValue.h b/source/gameengine/Expressions/StringValue.h index b824d4ef86d..16575ed7ffa 100644 --- a/source/gameengine/Expressions/StringValue.h +++ b/source/gameengine/Expressions/StringValue.h @@ -33,7 +33,7 @@ public: /// CValue implementation virtual bool IsEqual(const STR_String & other); virtual const STR_String & GetText(); - virtual float GetNumber(); + virtual double GetNumber(); virtual CValue* Calc(VALUE_OPERATOR op, CValue *val); virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); |