diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
commit | 9a7ea9664e27679935adaea3093630d7a6a30b5d (patch) | |
tree | 96d706f511e571c490f33a4b1702a48c53033723 /source/gameengine/Expressions/Value.cpp | |
parent | 7ca31bb171b2c94f8e9b928990363a42af8716fb (diff) |
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily.
# ----
class myPlayer(GameTypes.KX_GameObject):
def die(self):
# ... do stuff ...
self.endObject()
# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()
# ----
One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Diffstat (limited to 'source/gameengine/Expressions/Value.cpp')
-rw-r--r-- | source/gameengine/Expressions/Value.cpp | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index a9b44495495..d8c81f56f66 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -54,15 +54,17 @@ PyTypeObject CValue::Type = { py_base_repr, 0, 0,0,0,0,0, - NULL, //py_base_getattro, - NULL, //py_base_setattro, + NULL, + NULL, 0, Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 0,0,0,0,0,0,0, Methods, 0, 0, - &PyObjectPlus::Type + &PyObjectPlus::Type, + 0,0,0,0,0,0, + py_base_new }; PyMethodDef CValue::Methods[] = { @@ -613,18 +615,9 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix) { vallie = new CStringValue(_PyUnicode_AsString(pyobj),""); } else - if (BGE_PROXY_CHECK_TYPE(pyobj)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */ + if (PyObject_TypeCheck(pyobj, &CValue::Type)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */ { - if (BGE_PROXY_REF(pyobj) && PyObject_TypeCheck((PyObject *)BGE_PROXY_REF(pyobj), &CValue::Type)) - { - vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef(); - } else { - - if(BGE_PROXY_REF(pyobj)) /* this is not a CValue */ - PyErr_Format(PyExc_TypeError, "%sgame engine python type cannot be used as a property", error_prefix); - else /* PyObjectPlus_Proxy has been removed, cant use */ - PyErr_Format(PyExc_SystemError, "%s"BGE_PROXY_ERROR_MSG, error_prefix); - } + vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef(); } else { /* return an error value from the caller */ |